Chance Agency is a small, independent game studio based in San Francisco, California.


Early development


Windows, Mac & Linux



Neo Cab is an emotional survival game about staying human in a world disrupted by automation.

You play as Lina, the last human driver on the neon-drenched streets of Los Ojos. When your friend and only lifeline mysteriously vanishes, you're on your own in an unfamiliar city. Choose your passengers— and your words— wisely. If you can balance your cash, star rating and emotional health, you might just keep your job long enough to find her.


  • A diverse cast of characters, each with their own story, set within an overarching noir plotline
  • A unique emotion mechanic and in-game economy drive a deeply branching story.
  • Character arcs created and written by Leigh Alexander, Kim Belair, Bruno Dias, Duncan Fyfe, Paula Rogers & Robin Sloan.
  • Navigate a procedurally generated city peppered with random encounters and discoverable items.
  • Original soundtrack by Obfusc (Monument Valley, House of Cards)

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Chance Agency is a team of artists, writers, musicians and programmers whose past work includes Firewatch, The Misadventures of P.B. Winterbottom, Where the Water Tastes Like Wine, Guild Wars 2 and Reigns: Her Majesty.


  • Patrick Ewing, Creative Lead
  • Felix Kramer, Producer

Art & Design

  • Vincent Perea, Art Director
  • Laura Sly, Technical Artist
  • Krista Sanders, UI & Branding Design
  • Joseph X. Burke, Music & Sound Design
  • Lisa Fleck, Environment Artist


  • Robin Sloan, Story
  • Duncan Fyfe, Story
  • Paula Rogers, Story Editor
  • Leigh Alexander, Story
  • Bruno Dias, Narrative Design
  • Kim Belair, Story


  • Joel Davis
  • Andrew McClain

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Press inquiries? We'd love to chat! Email us at